// Created by Crowbar 0.71
====== File Size ======
	18,953
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	800 - 1,043 theMdlFileData.theBones 1
	1,044 - 1,055 theMdlFileData.theHitboxSets 1
	1,056 - 1,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,060 - 1,151 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1
	1,061 - 1,064 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,065 - 1,067 anAnimationDesc.anAnimation [@ref] alignment [ 0B 00 00 ]
	1,068 - 1,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,184 - 1,415 theMdlFileData.theSequenceDescs 1
	1,416 - 1,419 [ref] aSeqDesc.theBoneWeights 1
	1,420 - 1,421 [ref] aSeqDesc.theAnimDescIndexes 1
	1,422 - 1,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,424 - 1,439 theMdlFileData.theBodyParts 1
	1,440 - 1,587 aBodyPart.theModels 1
	1,588 - 1,703 aModel.theMeshes 1
	1,704 - 1,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	1,712 - 1,755 theMdlFileData.theTextures 1
	1,756 - 1,759 theMdlFileData.theTexturePaths 1
	1,760 - 1,761 theMdlFileData.theSkinFamilies 1
	1,762 - 1,763 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	1,764 - 4,011 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 A9 91 8F 40 39 AB F8 C0 39 AB F8 C0 AD 91 0F 41 39 ... ]
	4,012 - 4,012 aSeqDesc.theActivityName = ""
	4,013 - 4,062 theNameCopy = "weapons/bullets/triple_threat_projectile_Open.mdl"
	4,063 - 4,068 theSurfacePropName = "metal"
	4,069 - 4,080 aBone.theName = "static_prop"
	4,081 - 4,088 aHitboxSet.theName = "default"
	4,089 - 4,093 anAnimationDesc.theName = @ref
	4,094 - 4,097 aSeqDesc.theName = "ref"
	4,098 - 4,102 aBodyPart.theName = "body"
	4,103 - 4,150 aTexture.thePathFileName = "models\weapons\bullets\projectile_triple_threat"
	4,151 - 18,952 [ERROR] Unread bytes (non-zero) [ 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 27 01 6B C6 ... ]
	18,953 - 18,953 END OF FILE + 1 (File size)
========================
